AI-Enhanced e+STEAM Club: Pioneering Personalised Youth Development
The ThinkSTEAM2.0 DigiEduHack Hackathon is a 24-hour event where children of all ages can work together to develop innovative solutions to challenges in digital education, learn about hydroponics, and grow food to give back to their community. Participants will have access to CoderZ, the world's leading online coding platform, and will be able to get feedback from mentors and experts.
This hackathon is a unique opportunity for children to learn about and develop some of the most important 21st century skills, including:
Coding and digital literacy
Problem solving and critical thinking
Collaboration and teamwork
Communication and creativity
Sustainability and community engagement
Children will also have the opportunity to:
Win prizes and recognition for their innovative solutions to challenges in digital education
Gain access to an annual subscription to the e+STEAM.AI Club, which offers a variety of coding workshops and other benefits
Make a difference in the world by developing innovative solutions to challenges in digital education
Register today and join us for the ThinkSTEAM2.0 DigiEduHack Hackathon!
Questions?
jasonjagabagstonkin@thinksteam.muWho can join?
The more the merrier!
Specific conditions to apply
Our intention will be to livestream segments of our activities and workshops. Participating primary school students will showcase elements of our e+Club activities taking place over the weekend of the Hackathon. School Leavers and Tertiary Students will be invited to participate in weekday brainstorm sessions after the hackathon, and this will be open to local and international students.
06 - 13 NOV 2023
Register by 31 OCTBlended
Tamarin, Mauritius - Mauritius
The Learning Experience
Challenge and goals
Goals:
Inspire children to learn 21st century skills, including coding, problem solving, and teamwork.
Provide children with an opportunity to develop innovative solutions to challenges in digital education.
Foster a collaborative learning environment.
Outcomes:
Participants will learn coding and digital literacy concepts.
Participants will apply problem-solving skills to develop solutions to challenges in digital education.
Participants will collaborate effectively with others.
Participants will communicate their ideas clearly and concisely.
Impact:
The hackathon is expected to have a positive impact on participants and on the world. Participants will learn new skills, develop innovative solutions to real-world problems, and build a strong sense of community. The hackathon is also expected to produce innovative solutions to challenges in digital education.
Expectations and requirements for the solutions and participants
What are the expectations for the ThinkSTEAM2.0 DigiEduHack Hackathon?
Participants are expected to attend all sessions and workshops.
Participants are expected to work collaboratively with their team members.
Participants are expected to be respectful of all other participants, mentors, and experts.
Participants are expected to develop a creative and innovative solution to a challenge in digital education.
Participants are expected to present their solution to a panel of judges at the end of the hackathon.
Participants are required to have a tablet that can log onto the Internet.
Participants' parents must register here: DigiEduHack Hackathon and with Think STEAM
Available Support
- NuZwe Recording Studio
- Telfair International Primary School
- Various Personnel