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DigiEduHack 2024

Seize the opportunity, let's support people-driven digital transformation in education together!

EduHackFest: Beyond Education with XR and AI

Calling all innovators and education enthusiasts!

Join our global hackathon aimed at revolutionising online learning under the framework e-DIPLOMA Horizon Europe Project www.e-diplomaproject.eu. The COVID-19 pandemic has exposed the shortcomings of the current e-learning ecosystem in effectively supporting practical education.

We are seeking imaginative solutions that leverage emerging technologies like Virtual Reality (VR), Augmented Reality (AR), and Artificial Intelligence (AI) to transform e-learning platforms.

Together, let's explore creative approaches to integrate these technologies, creating a more immersive and engaging learning experience. Help us bridge the gap between theory and practice as we strive to enhance the way knowledge is imparted online. Sign up now to be part of this game-changing event and shape the future of education!

The hackathon will take place onsite. Full address: Espaitec 2 Building 2nd floor, Avinguda de Vicent Sos Baynat, 12006 Castellón de la Plana, Castellón

Questions?
cambrone@uji.es
EduHackFest: Beyond Education with XR and AI
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Who can join?
VET students
University students
Teachers and/or educators
Researchers
Education professionals
Innovators
Digital education enthusiasts
Specific conditions to apply

We strongly encourage you to form a team consisting of 4-5 individuals: the more diverse, the better. It is essential that all team members are registered participants and also register as a group. In this challenge, group work is highly important. If you want to participate but need a group, don't worry! We will assign you one when we welcome you. We want to ensure that everyone has the opportunity to be part of this experience. So, come join our exciting hackathon and get ready to collaborate!

11 - 12 NOV 2023
Register by 10 NOV
Onsite

Avinguda de Vicent Sos Baynat, 12006 Castellón de la Plana, Castellón - Spain

Category:
Emerging Technologies for Education

Challenge and goals

We invite you to design and/or implement cutting-edge modules/applications that can be integrated into an e-learning platform (Learning Management System -LMS- or Learning eXperience Platform -LXP-). Harness the power of disruptive technologies such as VR, AR, or AI to revolutionise practical distance learning.

Our ultimate goal is to elevate the learning experience, and your solution can be the catalyst for change.

Consider the needs of diverse learners by ensuring accessibility features, while enhancing engagement through gamification techniques. 

Expectations and requirements for the solutions and participants

We are looking for innovative approaches to improve practical distance learning.

We encourage collaborative and diverse work that considers the needs of this type of education and the varied profiles of potential learners.

Feel free to create mockups, videos, functional prototypes, or MVPs to present your solution. Keep in mind that it should be able to be used autonomously and accessible throughout a LMS or LXP like Moodle; therefore the solution should be usable, intuitive, and easily maintainable.

Available Support

During the hackathon, you will have the opportunity to attend talks and workshops that can assist you and your team in executing your solution. These sessions will cover various topics, such as idea-generation mechanisms and prototyping tools. Mentors will also be available throughout the event to address any questions you may have and provide guidance. Additionally, you will have the chance to experiment with disruptive technologies.

Schedule

  • SATURDAY 09:00 - 09:300

    Registration
    Wellcome to the participants
  • 09:30 - 10:00

    Open Ceremony
    Opening of the event by the Vice Chancellor of Innovation, Transfer, and Scientific Dissemination at the Universitat Jaume I
  • 10:00 - 10:300

    Coffe Break 1
    Coffee, infusions and pastries
  • 11:00 -12:00

    Workshop
    "Unlock Your Creativity Individually and as a Team" - Elena Mulet
  • 12:00 - 12:300

    Work Time
    Time to work on your solution autonomously
  • 12:30 - 13:30

    Workshop
    "Prototype Your Solution with Figma"
  • 13:30 - 15:00

    Lunch Break
    Paella, sandwiches, meat in sauce or roasted
  • 15:00 - 16:30

    Work Time
    Time to work on your solution autonomously
  • 16:30 - 17:30

    Testing Emerging Technologies
    It's time to be able to test Hololens AR glasses, Meta Quest 2 and 3.
  • 17:30

    Coffe Break 2
    Coffee, infusions and pastries
  • 18:00 - 19:00

    Workshop
    "Gamification in Future Education" - Elena Shliakhovchuk
  • 19:00 - 21:00

    Work Time
    Time to work on your solution autonomously
  • 21:00

    End of Day 1
    See you on Sunday

Mentors

Elena Mulet
Elena Mulet
Professor of Design Methods
Elena Shliakhovchuk
Elena Shliakhovchuk
Expert in Game-based Learning
Anna Tolosa
Anna Tolosa
Head of Communication and EU Project Manager
Raquel Adanero
Raquel Adanero
Head of European and International Projects

Judges

Inmaculada Remolar
Inmaculada Remolar
Gustavo Adolfo Casañ
Gustavo Adolfo Casañ
Laura Menéndez
Laura Menéndez

Prizes

The following monetary prizes will be awarded:

  • 500€ to the best valued solution.
  • 250 to the best gamification system.

For all attendees there will be a wellcome pack with a sports t-shirt of the event and a VR box.

Attendees will also have the opportunity to try out cutting-edge devices such as the Meta Quest 3.

Proposed Solutions