EduVision-Break the Limits
Event Format:
Phase 1: November 7 - 8, 2025
Phase 2: November 9, 2025
During the online phase, your team will collaborate to create prototypes that transform education. Our panel of judges will select the top 5 teams to advance to the on-site final event, where the best solution for Serbia will be chosen. The winning team will then represent Serbia in the global DigiEduHack 2024 competition!
Team members: 3-4
Questions?
isidora.rakic@estiem.org
Who can join?
07 - 09 NOV 2025
Register by 02 NOVLanguage(s) of the hackathon
English, Serbian
Blended
21000, Novi Sad - Serbia
Individual Competences
Challenge and goals
1. Smart Classrooms & Hybrid Learning – Tools that improve online/hybrid classes, foster collaboration, and personalise learning paths.
2. Inclusive Learning – Solutions that bridge the gap for students with limited resources, disabilities, or lack of access to modern education.
3. Gamified & Immersive Learning – Using game elements, AR/VR, or creative storytelling to increase motivation and retention.
4. Sustainable Impact – Affordable, scalable, and practical tools that can realistically be adopted in Serbian schools, universities, or lifelong learning initiatives.
What’s in It for You?
Gain hands-on experience with emerging technologies.
Collaborate with innovators to create real-world solutions.
Compete to represent Serbia on a global stage. Shape the future of digital education!
Expectations and requirements for the solutions and participants
Who Can Apply?
Teams of 3-4 students currently enrolled in a bachelor’s or master’s program or in highschool. Whether you have experience with these technologies or a fresh perspective on education, we want you to be part of this innovation journey!
Tasks for Participants:
Research: Identify a challenge in traditional education that can be solved with emerging technology.
Ideation: Brainstorm creative solutions, focusing on improving student engagement, interactivity, or learning efficiency.
Prototype Development: Create a working mockup or prototype of your solution.
Presentation: Prepare a pitch and demonstrate how your solution can make education more effective and engaging for students.