Empowering Future Innovators through Digital Creativity
Participants are tasked with designing a digital solution—whether it's an app, platform, or tool—that enhances the educational experience for students or educators. The focus is on improving learning, engagement, and accessibility in innovative ways. Ideas could include:
- Digital storytelling tools to make learning more engaging.
- Apps that personalize education based on individual needs or learning styles.
- Platforms that foster collaboration between students, teachers, and peers.
- Tools that promote well-being and support mental health in educational settings.
- STEAM–based projects that combine science, technology, engineering, arts, and mathematics to inspire problem-solving and critical thinking.
The address for the physical location of this blended onsite-online hackathon is: Barleti University, Rruga Frang Bardhi, Selitë, Tiranë, Albania
Questions?
coordinator@adriapol.alWho can join?
15 - 16 NOV 2024
Register by 08 NOVBlended
Tirane - Albania
The Learning Experience
Challenge and goals
The primary goal is to empower young innovators to create digital tools that enhance the educational experience. Participants will:
- Develop solutions that improve learning, engagement, and accessibility, addressing real-world educational challenges.
- Foster creativity through digital storytelling, personalised learning, and collaboration platforms.
- Incorporate STEAM (science, technology, engineering, arts, and mathematics) elements to inspire hands-on learning and problem-solving.
- Promote mental well-being and inclusive education by designing tools that support students' emotional and social needs.
- Gain experience in teamwork, critical thinking, and the practical application of technology in education, equipping them with skills for the future.
Expectations and requirements for the solutions and participants
Participants are expected to create a functional digital solution—whether an app, platform, or tool—that enhances learning or engagement. The solution should address key educational challenges, such as improving accessibility, promoting collaboration, or supporting personalised learning.
- Projects must be innovative, creative, and user-friendly.
- STEAM integration is encouraged but not mandatory.
- Teams should be ready to present a prototype or a working demo of their solution.
- Solutions should focus on practical applications for students, educators, or educational institutions and promote inclusivity and well-being in digital education.
Available Support
We provide comprehensive facilities and support, including training, workshops, and mentorship sessions in technical and business areas, led by national and international coaches and mentors. Participants also have access to dedicated workspaces, makerspaces, and laboratories for technical implementation. For those attending the hackathon in person, we offer refreshments and snacks to keep you energised and focused.