Reinventing Education: Helping Students Learn, Create and Grow with AI
Participants develop solutions that help young people maintain and enhance their motivation to learn and grow in a time when artificial intelligence is transforming education and the workplace. The task is to create digital tools or platforms that inspire youth to become active creators of knowledge rather than just AI users, fostering self-development, critical thinking, and creativity.
The address to attend this blended event onsite is: J.G.Herdera Rīgas Grīziņkalna vidusskola, Lauku iela 9, Latgales priekšpilsēta, Rīga, LV-1009
Questions?
angela@datorium.eu
Who can join?
Specific conditions to apply
This hackathon is happening in frames of coding course for 12th grade students and is limited only to selected schools. No external applicants are accepted to this hackathon.
08 - 09 NOV 2025
Register by 10 AUGLanguage(s) of the hackathon
English, Latvian
Blended
Riga - Latvia
AI and Emerging Technologies for Education
Challenge and goals
Goals:
- Inspire Innovation – Encourage participants to design creative AI-driven solutions that enhance student learning and motivation.
- Empower Learners – Develop tools that help students become active creators, thinkers, and problem-solvers in the AI era.
- Transform Education – Explore new ways to integrate artificial intelligence into teaching and learning to make education more personalised, engaging, and future-ready.
- Foster Collaboration – Bring together educators, technologists, and students to co-create meaningful advancements in education.
Expectations and requirements for the solutions and participants
Requirements:
- Team Composition – Each team should include 2–5 participants (students, educators, or developers).
- Project Focus – Solutions must address student motivation, creativity, or learning enhancement through AI.
- AI Integration – The project should demonstrate meaningful use of artificial intelligence (e.g., personalisation, feedback, content generation).
- Functionality – A working prototype, demo, or clear concept must be presented at the end of the hackathon.
- Ethical Standards – Projects must promote responsible AI use, ensuring privacy, inclusivity, and transparency.
- Pitch – Teams must pitch their solution with a short presentation or video demo (5 minutes).
Available Support
Mentors and the organising team will provide continuous guidance and feedback throughout the hackathon. They will support participants in shaping their ideas, refining prototypes, and ensuring effective use of AI tools. The team’s goal is to create an encouraging environment where every student can learn, collaborate, and succeed.
Schedule
-
08.11.2025
Reinventing Education: Helping Students Learn, Create and Grow with AI
Participants develop solutions that help young people maintain and enhance their motivation to learn and grow in a time when artificial intelligence is transforming education and the workplace. The task is to create digital tools or platforms that inspire youth to become active creators of knowledge rather than just AI users, fostering self-development, critical thinking, and creativity.
Proposed Solutions
eduboost
Team: MilkHunters
Telegram Bot For Education
Team: BrainStormers
Reinventing Education: Helping Students Learn, Create & Grow With AI
Team: AIzglītība
Mathguesser
Team: Ātriņi
LearnLoop
Team: Uzdrīksties programmēt
LearnMate
Team: ChikenWizards67
LearnSmart
Team: Flow
Ģerboņu pase "The coat of arms passport"
Team: Where am I😭
WIKIFACTS
Team: KUMFW
SociAi
Team: SocieTech
Progress of AI and how it changed with each iteration.
Team: Boo Sins
MentAI
Team: MentAI
TeachMI
Team: NewWorldFolks
MathEase
Team: Fantastiskais četrinieks
Incomplete PI
Team: Incomplete PI
Local winner
Virtual chemistry lab
Team: Mammas labie zeni
Study Buddy
Team: Slīpā plakne
EduSmartPlay – Turning Learning into an Adventure
Team: Monolīts
LearnPlay – Interactive Learning Platform
Team: Stroikin Productions
Pielieto!
Team: Kaku Tonna
Revisory
Team: Cursors76