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DigiEduHack 2024

Seize the opportunity, let's support people-driven digital transformation in education together!

Get ready: the 5th edition of DigiEduHack will take place 8-17 Nov 2024!

CREATING AN IMMERSIVE WORLD IN VIRTUAL REALITY FOR AN ACADEMIC PURPOSE

A solution proposed for the challenge 28h - Transforming Education

Solution details

The Immersive Learning Platform with Digital Characters and Artificial Intelligence (AI) to create digital characters and virtual reality (VR) to immerse students in simulated experiences.

1. Custom Digital Characters: AI is used to create realistic and compelling digital characters based on text data, allowing different parties involved in simulated cases or educational scenarios to be represented.
2. Virtual Reality Experiences: Students use VR headsets to immerse themselves in educational scenarios, allowing them to interact with digital characters and experience situations in a realistic and conversational way.
3. Observation and Evaluation: Teachers can observe students' performance during the simulations, grading them based on their participation, attention, reasoning, and decision making.
4. Interdisciplinary Learning: The platform can be adapted to different disciplines, making it a versatile tool for learning in a variety of academic fields.
5. Improved Understanding and Soft Skills: Students can better understand concepts and complexities related to their area of study, while developing critical reasoning, decision-making and social competencies skills.
6. Faculty of Humanities and Social Sciences:
○ Virtual historical settings that allow students to explore past events and historical figures.
○ Interactive case studies in sociology, anthropology and cultural studies.
○ Training in research and data analysis skills.
7. Faculty of Education:
○ Virtual classroom simulations for future teachers, where they can interact with virtual students and face pedagogical challenges.
○ Practice of teaching strategies and classroom management.
○ Evaluation of pedagogy and the impact of educational decisions.
8. Faculty of Engineering:
○ Design and construction simulations of engineering projects.
○ Training in technical problem solving and project management.
○ Security testing and risk assessment in a virtual environment.

28h - Transforming Education

TEC.INNOVING EDUCATION

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