28h - Transforming Education
The Emerging Technologies in Education category has been chosen because it plays a crucial role in education by enriching and transforming the learning process in innovative and effective ways. These technologies -- artificial intelligence and virtual/augmented reality -- enable deeper and more adaptive personalisation of educational content, providing students with engaging and interactive experiences. In addition, they facilitate access to global educational resources, foster online collaboration, develop essential digital skills, and prepare students for an ever-changing world by equipping them with the skills to meet the challenges of the 21st century in informed and creative ways.
Questions?
isabel.arana@upc.peWho can join?
Specific conditions to apply
Participants must be fluent in writing and speaking Spanish, although the final project must also be submitted in English.
Participants must work as a team and be responsible with the commitment assumed to participate.
Actively work on tasks assigned by the team.
08 - 09 NOV 2023
Register by 26 OCTOnline
from PeruEmerging Technologies for Education
Challenge and goals
The challenge is about exploring the integration of Artificial Intelligence and Virtual/Augmented Reality in the educational field, specifically in higher education. You can choose one of the following:
Enrich and enhance class sessions
What do you propose so that university students have experiences in dynamic and motivating, challenging classes that allow them to have active, collaborative learning, and that is a propitious space to confront positions and ideas that put their critical judgment into practice? How would you like to learn in your courses using these technological tools?
Improve and automate student evaluation methods
Students are evaluated throughout the semester to demonstrate their learning; how do you imagine the evaluations using these tools? They can make proposals for students who take face-to-face, hybrid courses (courses with face-to-face sessions and distance sessions) and/or completely distance courses.
Participants must prepare a project related to the challenge in one of the two topics, the classes or the evaluations, in order for their proposal to be a contribution to the integration of AI and/or VR/AR in higher education.
Expectations and requirements for the solutions and participants
28h: Transforming Education is open to university students and teachers who must be fluent in Spanish. Please note that the final submissions of the projects on this website must be made in English and teams should be able to present their projects in English in order to receive a global DigiEduHack prize.
We are looking for creative people with a lot of enthusiasm, initiative, and desire to generate positive impacts on society.
The registration of participants will be open until October 26, 2023.
Available Support
If you have any question or need help, write to aprendizaje.digital@upc.edu.pe
Prizes
The team will win:
- International recognition, visibility of their proposal
- DigiEduHack awards prize
- Possibility of make real their project
Proposed Solutions
EDUMENTOR
Team: EduTech Visionaries
IDI Tech
Team: IDI Tech
Genius
Team: Equipo 28
Local winner
Future VR
Team: Future AI
GradeUpAI
Team: IdeationX
CREATING AN IMMERSIVE WORLD IN VIRTUAL REALITY FOR AN ACADEMIC PURPOSE
Team: TEC.INNOVING EDUCATION
Muxi IA
Team: Iniac Creations
INTERACTION WITH AVATAR LISI AND AUGMENTED REALITY FOR ACCESS TO ACADEMIC INFORMATION.
Team: CREANDO/CREATING
FriendU
Team: FriendsU
SimIA
Team: SOLELILU
INTELLIGENCE NEW USE
Team: Smile Squad
SabidurIA
Team: TechMinds
TEA IA4
Team: LOS EDUCADORES
EDUAI
Team: EduTech
PROXYU is an application that merges Augmented Reality (AR) and Artificial Intelligence (AI) to enrich the educational experience in higher education.
Team: BRAIN
EDUXHAT
Team: MD-Technology
Dory IA
Team: ARIZONA
DECISIONS
Team: IAXperience