About Participate Hackathons Main Stage 2025

DigiEduHack 2025

Rethinking education in the age of digital skills.

Get ready: the 6th edition of DigiEduHack will take place 7-16 Nov 2025

Seize the opportunity, let's support people-driven digital transformation in education together!

Seascape: "Improving Ocean Literacy In The Underwater World in Minecraft"

A solution proposed for the challenge DigiBlue: Co-Creating Stories for Blue Citizenship

Solution details

Our idea is to develop an educational maincraft engine based game that raises awareness about the urgent need to protect our planet. The game is targeted primarily at young people, as interactive learning is an effective way to engage them and communicate the importance of environmental responsibility. The concept is based on a fictional world affected by a major disaster which floods an entire city. The main character explores the underwater area and interacts with various in-game characters who provide factual information about ocean pollution, describe its consequences, or request assistance in tasks such as cleaning debris or offering help to those affected. Through these activities, players gain a clearer understanding of environmental problems and the impact of human actions on marine ecosystems. We aim to collaborate with educational and environmental institutions to ensure the game’s credibility and reach. Our goal is to scale the project widely, as we are highly motivated and believe that this interactive approach can effectively capture young people’s attention and inspire meaningful real-world action.

Tweet / Slogan

A global catastrophe has flooded cities, forcing people to live underwater. Plastic is everywhere, waters turn green from algal blooms, fish have vanished from overfishing, noise from vessels never stops, and trawling has destroyed the seafloor. Living underwater shows: we depend on the ocean, and it depends on us.

Back to DigiBlue: Co-Creating Stories for Blue Citizenship