EduTech4All: Inclusive, Creative, and Human-Centred Learning Ecosystems
DMNU Learning Design invites students, educators, innovators, developers, and community partners to co-create solutions that make education more inclusive, creative, and human-centred.
The event will be hosted at our sponsor Istituto Marymount Rome's main campus, with support from Altea Edu, bringing together up to 40 on-site participants plus remote collaborators to co-create solutions that make education more inclusive, creative, and human-centered.
Although DigiEduHack hackathons are 24-hour events, venue constraints require a distributed format:
- Saturday 1 (7h): kick-off, team formation, design thinking and prototyping workshops.
- Mid-week check-in (2h online): progress updates and mentor feedback.
- Asynchronous work (8h suggested): spread across the week, participants refine concepts.
Saturday 2 (7h): pitching, storytelling, and final presentations to jury.
Participants will work across five tracks:
- AI for Learning
- Access & Equity
- Trust & Safety
- Future of Work & Skills
- Student Well-Being
Possible outputs include prototypes, apps, frameworks, policy briefs, or campaigns.
The address to attend this blended event onsite is: Via Nomentana 355, 00162, Rome
Questions?
dairemaria@gmail.comPrizes
An Amazon voucher for one winning team on site and one winning team online, graciously offered by our sponsor Istituto Marymount Rome.
Who can join?
Specific conditions to apply
Onsite capacity is limited to 40 participants
Participants must be aged 16+ or, if younger, provide parental consent.
All participants agree to respect the school’s safeguarding and facilities use policies.
Teams must align their final projects with one of the five challenge tracks.
08 - 15 NOV 2025
Register by 07 NOVLanguage(s) of the hackathon
English, Italian
Blended
Rome - Italy
AI and Emerging Technologies for Education
Challenge and goals
Goals / Outcomes
Participants will form interdisciplinary teams, apply design thinking and agile methods, and pitch polished prototypes, frameworks, campaigns, or apps to a jury. Each team will also create a lean business model or implementation plan, fostering an entrepreneurial mindset and strategic thinking.
Beyond outputs, the hackathon emphasises future-ready skills. Participants will develop:
- Creativity & innovation: moving from ideation to prototype.
- Collaboration: working across disciplines and modalities (in-person, online, asynchronous).
- Digital literacy & emerging technologies: engaging with AI, data, and trust.
- Communication & storytelling: pitching, narrative building, and user-centred design.
- Agile workflow & iteration: sprint-based teamwork, feedback loops, and rapid improvement.
- Equity, wellbeing, and human-centred design: ensuring technology enhances, not replaces, human agency and student voice.
These outcomes align with the European Commission’s call for inclusive, innovative, and human-centred digital education.
Expectations and requirements for the solutions and participants
Participants commit to:
- Attending two in-person Saturdays (7h each) at Istituto Marymount Rome, or logging on for the workshops if joining online.
- Joining the mid-week 2h online check-in.
- Completing around 8h of asynchronous work between sessions.
- Collaborating in diverse, interdisciplinary teams.
Requirements:
- Basic digital skills (no coding experience required).
- Willingness to co-create with peers and mentors.
- Maximum 40 on-site participants; remote collaborators may join asynchronously.
Sponsors: Istituto Marymount Rome (venue, prizes) and Altea Edu (support).
Available Support
Participants will be supported throughout the hackathon with a blend of training, resources, and mentorship. Training workshops will guide teams through design thinking, prototyping, and pitching skills. Each participant will receive a support guide (PDF for online, printed booklet for onsite) outlining processes, tools, and resources. Mentors will play a central role: online teams will have scheduled meetings with dedicated mentors, while onsite teams will benefit from face-to-face feedback and guidance. Mentoring will follow the indicative timetable provided in the event documents, with flexibility to adapt as needed. This structure ensures that all participants, regardless of mode, receive consistent, high-quality support.
Download Material
Download materials include a detailed description of the hackathon tracks, an indicative schedule (subject to change), and a list of confirmed judges and mentors, (more to follow).