About Participate Hackathons Main Stage 2025

DigiEduHack 2025

Rethinking education in the age of digital skills.

Get ready: the 6th edition of DigiEduHack will take place 7-16 Nov 2025

Seize the opportunity, let's support people-driven digital transformation in education together!

EduTech4All: Inclusive, Creative, and Human-Centred Learning Ecosystems

DMNU Learning Design invites students, educators, innovators, developers, and community partners to co-create solutions that make education more inclusive, creative, and human-centred.

The event will be hosted at our sponsor Istituto Marymount Rome's main campus, with support from Altea Edu, bringing together up to 40 on-site participants plus remote collaborators to co-create solutions that make education more inclusive, creative, and human-centered.

Although DigiEduHack hackathons are 24-hour events, venue constraints require a distributed format:

  • Saturday 1 (7h): kick-off, team formation, design thinking and prototyping workshops.
  • Mid-week check-in (2h online): progress updates and mentor feedback.
  • Asynchronous work (8h suggested): spread across the week, participants refine concepts.
  • Saturday 2 (7h): pitching, storytelling, and final presentations to jury.

     

Participants will work across five tracks: 

  • AI for Learning
  • Access & Equity
  • Trust & Safety
  • Future of Work & Skills
  • Student Well-Being

 

Possible outputs include prototypes, apps, frameworks, policy briefs, or campaigns.

The address to attend this blended event onsite is: Via Nomentana 355, 00162, Rome

Questions?
dairemaria@gmail.com

Prizes

An Amazon voucher for one winning team on site and one winning team online, graciously offered by our sponsor Istituto Marymount Rome.

EduTech4All: Inclusive, Creative, and Human-Centred Learning Ecosystems
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Who can join?
Secondary students
VET students
University students
Teachers and/or educators
Researchers
Education professionals
Innovators
Digital education enthusiasts
Specific conditions to apply

Onsite capacity is limited to 40 participants

Participants must be aged 16+ or, if younger, provide parental consent.

All participants agree to respect the school’s safeguarding and facilities use policies.

Teams must align their final projects with one of the five challenge tracks.

08 - 15 NOV 2025
Register by 07 NOV
Language(s) of the hackathon

English, Italian

Blended

Rome - Italy

Category:
AI and Emerging Technologies for Education

Challenge and goals

Goals / Outcomes
Participants will form interdisciplinary teams, apply design thinking and agile methods, and pitch polished prototypes, frameworks, campaigns, or apps to a jury. Each team will also create a lean business model or implementation plan, fostering an entrepreneurial mindset and strategic thinking.

Beyond outputs, the hackathon emphasises future-ready skills. Participants will develop:

  • Creativity & innovation: moving from ideation to prototype.
  • Collaboration: working across disciplines and modalities (in-person, online, asynchronous).
  • Digital literacy & emerging technologies: engaging with AI, data, and trust.
  • Communication & storytelling: pitching, narrative building, and user-centred design.
  • Agile workflow & iteration: sprint-based teamwork, feedback loops, and rapid improvement.
  • Equity, wellbeing, and human-centred design: ensuring technology enhances, not replaces, human agency and student voice.

These outcomes align with the European Commission’s call for inclusive, innovative, and human-centred digital education.

Expectations and requirements for the solutions and participants

Participants commit to:

  • Attending two in-person Saturdays (7h each) at Istituto Marymount Rome, or logging on for the workshops if joining online.
  • Joining the mid-week 2h online check-in.
  • Completing around 8h of asynchronous work between sessions.
  • Collaborating in diverse, interdisciplinary teams.

Requirements:

  • Basic digital skills (no coding experience required).
  • Willingness to co-create with peers and mentors.
  • Maximum 40 on-site participants; remote collaborators may join asynchronously.

Sponsors: Istituto Marymount Rome (venue, prizes) and Altea Edu (support).

Available Support

Participants will be supported throughout the hackathon with a blend of training, resources, and mentorship. Training workshops will guide teams through design thinking, prototyping, and pitching skills. Each participant will receive a support guide (PDF for online, printed booklet for onsite) outlining processes, tools, and resources. Mentors will play a central role: online teams will have scheduled meetings with dedicated mentors, while onsite teams will benefit from face-to-face feedback and guidance. Mentoring will follow the indicative timetable provided in the event documents, with flexibility to adapt as needed. This structure ensures that all participants, regardless of mode, receive consistent, high-quality support.

Download Material

Download materials include a detailed description of the hackathon tracks, an indicative schedule (subject to change), and a list of confirmed judges and mentors, (more to follow).

Edu Tech4 All Hackathon Tracks Edu Tech4 All Schedule Edu Tech4 All Mentors Judges

Mentors

Jordan Lupo
Jordan Lupo
Teacher and Creator of Human-Centred Programmes
Daire Maria Ni Uanachain
Daire Maria Ni Uanachain
Learning Designer and AI in Education Strategist
Timothy Pyles
Timothy Pyles
Learning Technology Coach & Teacher of Digital Design
Divan Bosman
Divan Bosman
Accessible Education Expert & Educational Game Designer

Judges

Olukemi Oyesola
Olukemi Oyesola
R&D Manager and Instructional Designer
Matthew Wemyss
Matthew Wemyss
AI in Education & Education Events Organiser
Eszter Kovacs
Eszter Kovacs
Lifelong Learning & Education for Sustainable Development
Aysegul Liman Kaban
Aysegul Liman Kaban
STEM, Computer Education & Instructional Technologies
Ana Stamatescu
Ana Stamatescu
Founder & Executive Director Krontechies

Proposed Solutions