Teachers of languages for specific purposes - DigiEduHack 2020

Teachers of languages for specific purposes

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Co-create the future of language education together with us!

Join our DigiEduHack to connect with other language education professionals to leverage learning materials which are currently in short supply. Help us solve the CATAPULT challenge, turn your vision into a reality and showcase your solutions on a European and global scale. Experts and mentors will support your team before and during the 24h challenge in finding the best solutions to the challenges. We will provide gift vouchers to the best teams and showcase their results on an open access site.

Join us online on 12 Nov 2020
And team up to solve our challenge:

#19 / Co-create language resources for languages for specific purposes!

We are looking for students or teachers of languages (including languages for specific purpose) to get together and co-create language resources for their needs. Join us!

Who can join?

Students

Teachers or educators

Education professionals

Any questions?

Check the most commonly asked questions in our FAQ. If you don't find the answer you are looking for, you can contact us!

Schedule

All times indicated are in the event local timezone

We begin with resources made available to the (free of charge) MOOC "Teaching Languages for Specific Purposes" at https://www.thecn.com/course/1169867/page The co-creation process involving - you! - and other language teachers will happen on November 12.

Prizes

The teams (up to 3 persons each) with the best solutions will win the following prizes, in addition to competing in the final global DigiEduHack award contest. we will award the top 3 teams with a gift voucher of 60 euros.

Mentors & Jury

The DigiEduHack will be supported by these amazing mentors and jury!

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Ton Koenraad

Jury member

Head, TELLConsult

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Ania Skowron

Mentor and jury member

Web2Learn associate

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Katerina Zourou

jury member

Web2Learn, Head

Downloads and links

1. Preliminary statement

1.1

Welcome to DigiEduHack. This set of rules is a body of principles governing DigiEduHack as a whole.
Each DigiEduHack challenge might have additional and/or specific rules.

1.2

DigiEduHack is a hackathon that encourages collaboration, co-creation and real-life change. Even if in the end three teams will be crowned as global winners and will get 5000€ each, any solution uploaded on digieduhack.com can potentially have an impact on digital education. This reflects the spirit of DigiEduHack: you take part in this hackathon because you and your team members want to take action and contribute to solving an actual challenge.

1.3

DigiEduHack is free, accessible, inclusive and sustainable. Please keep in mind these values when entering and taking part in a DigiEduHack challenge. Participants are expected to behave according to these values.

Do not shame, mock, attack, despise or hurt other participants.
Do support other teams, respect the differences, encourage, help and include others.

Be positive and remember to have fun: DigiEduHack is fist and foremost a great experience where you are going to meet fantastic people, get new cool skills, grow your network.

1.4

Last but not least: in case of doubt, please contact either the owner of the challenge or the DigiEduHack central team contact@digieduhack.com

2. Rules

2.1

Prior to joining Digieduhack, you as a participant should pick a challenge. Most of the challenges have an open recruitment; some challenges have a conditional recruitment (be a student part of the challenge owner's institution for example). You can see the status of a challenge by checking its label on the "2020 events" page and on the "2020 challenges" page.

2.2

As a participant, you can only join/take part in one DigiEduHack challenge in 2020. You can join alone, or take part as a team. If you tale pat as a team, each team members should sign up for the challenge individually. The size of the teams is decided by each challenge owner. This size may vary from one challenge to another. The composition of a team is decided by the local challenge owners. Please refer to the documentation specific to the challenge you wish to join. In case of doubt, please contact the challenge owner.

2.3

As a participant you are expected to take part in all/most of the activities organised by the challenge owner on the 12-13 November 2020. Challenge owners can decide to make some or all activities mandatory, either before, during or after their DigiEduHack event. Please refer to the planning of the challenge you joined for further info.

2.4

Your solution should be co-created and finalised during the DigiEduHack event you're taking part in. It's allowed to join with draft ideas, frameworks, ideas and concepts. It's not allowed to join with a ready-made, ready-to-be-rolled-out solution. You can get inspiration from existing solution but plagiarism, copy and/or any other form of treachery or deception are totally forbidden. You can use open source resources if you clearly attribute the sampled part(s) to their original creator(s) and if the sampled part(s) is a minor component of your solution.

2.5

DigiEduHack is a multilevel hackathon where each challenge owner chooses one winning solution and might choose one or several runner-ups. Each challenge owner has their own judging grid to assess submitted solutions: please contact your challenge owner for more details. All the winning solutions (NOT the runner-ups) enter the global competition where the DigiEduHack steering group chooses 10 to 12 finalists based on the criteria available here. These 10 to 12 finalist solutions are uploaded on the United Nations' Unite Ideas platform to be submitted to a public vote. The three solutions that gather the most votes are declared global winners and their teams are awarded 5000€ each.

2.6

At the end of the event you are taking part in, follow and respect your challenge owner's instructions on when to stop working on your solution and on where, how and when your solution will be assessed: pay especially attention to mandatory pitching/demo sessions and upload requirements. You had no time to finish? No worries: notify it during your pitch/demo/upload in the description of your project.  All the solutions created during DigiEduHack 2020 should be uploaded on digieduhack.com. Solutions uploaded to digieduhack.com are made public under the DigiEduHack intellectual property guidelines.

2.7

Only ONE team member should upload the team's solution on digieduhack.com, and only ONE solution per team should be uploaded. A team can only upload a solution for a challenge they are registered for and actually took part in. Before starting the upload process, please check the solution upload guidelines. To upload your solution digieduhack.com: login, go to "upload your solution" and follow the steps.

2.8

Participants or teams can be disqualified and excluded from DigiEdUhack for breaking one of the aforementioned rules/preliminary statements. If a single participant in a team breaks a rule, the participant will be excluded from their team and from DigiEduHack. The rest of the team can keep taking part in DigiEduHack. If a team as a whole breaks a rule, they will be excluded from DigiEduHack. Each challenge owner decides in full discretion on exclusions for their own event. The DigiEduHack central team decides in full discretion on exclusions for the global competition. Exclusions are definitive. Solutions that break the rules described in 2.4 will be disqualified. If a winning solution is disqualified, the challenge owner will organise a second deliberation and annouce a new winner. If a finalist solution or a global winning solution is disqualified, the Steering group as a whole or in a smaller quorum will assess a new finalist solution and a new public vote will take place.

2.9

Enjoy.

Frequently asked questions

Groups are expected to produce concrete results in terms of scenarios, pedagogical tools or support materials in any language and any field of specialisation. Each team is free to specify what it wants to achieve.

To give more time to groups to reflect and work on their projects, we expand the duration of the hackathon by starting earlier, on Wednesday 11. Therefore, the hackathon takes place from Wednesday 11 to Thursday 12 end of day. Registrations close on Tuesday 10.

Groups are expected to produce concrete results in terms of scenarios, pedagogical tools or support materials in any language and any field of specialisation. Each team is free to specify what it wants to achieve.

A dedicated mentor from the Catapult project will be allocated to you team. We will use Slack as online working space for each group.

A certificate of participation will be given to all participants who have submitted their work on time (at latest Thursday 12 midnight CET). We will award the top 3 teams (up to 3 persons each) with a gift voucher of 60 euros for each team member. In addition all groups compete in the final global DigiEduHack award contest (5000 €). The more complete the solution (sound pedagogical framework, relevant use of technologies, richness of resources used, LSP orientation, etc.), the more the chances of being the winning team! 

University students and teachers of languages, by priority teachers of Languages for Specific Purposes,  is the target group of the Challenge.

You did not find the answer? Please contact one of the organisers

Organizers

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This Challenge is offered by CATAPULT, a team of European institutions carrying out a European-funded project with the same name. Overall the project aims to offer training and tools to language teachers teaching Languages for Specific Purposes (LSPs) in adult and higher education. The CATAPULT team offers a MOOC on Teaching Languages for specific purposes (https://www.thecn.com/course/1169867/page) which becomes a stepping stone in this Challenge.

Our Solutions

#DigiEduHack #ProjectCatapult

Contact us

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Katerina Zourou

Jury member

katerinazourou@gmail.com

Our Partners

Our challenge, your solutions
Co-create language resources for languages for specific purposes!
We are looking for students or teachers of languages (including languages for specific purpose) to get together and co-create language resources for their needs. Join us!
Architecture through historical monuments
Winner

Knowledge of ESP is a prerequisite for working communication because the more you know ESP, the more possibilities there are to improve your working conditions and achieve success. Going abroad is not always possible and study can help students to improve their knowledge and skills.