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Flying Seals - Escape Room

Solution details

Watch intro video to the puzzle: https://youtu.be/pdPu6HNUxqY 

 

 

We propose to create a virtual escape room. The scape room would be composed of three main problems: eutrophication, high sea traffic and water pollution. It will also include the solutions to these problems as puzzles that players need to solve to implement the technology. Last but not least we want to add a side history related to these problems and that connects with the players. 

 

The next steps on the implementation would be: 

Storyline: We will create a storyline that catches the attention of the players and is related to the challenges faced in the scape room. Our idea is to use seals as the main protagonists and conveyors of this story. 

Structure: We have an example of our game structure based on Eutrophication. We will create several paths for shipping and water pollution. Then we will connect each path on several points, this way each player will have a different experience, and they will get a sense of  how problems and solutions are connected. 

Gamification: One of the greatest challenges is the gamification of the real world processes involved in the problems and the solutions. We will work on the puzzles needed to explain these problems and solutions in a fun and accurate way. This will provide players with reliable information on these topics all while keeping them engaged on the game. 

Since this is a virtual scape room the resources needed to implement it are minimal. We want the scape room to be runnable on personal computers/smartphones there is no need of extra equipment to play it. The necessary resources in order to implement it come from the development of the game. Expenses can include: software licenses, experts in different areas such as virtualization, gamification,... and licensing, among others. 

 

The final solution is a pioneering way of addressing education. This should be used together with teachers and or specific courses in order to increase the interest in STEM areas and make the target group aware of the Baltic sea challenges. 

 

Success of the solution can be easily measure with some questions after the end of the game. These questions should measure the increase in interest in STEM or the awareness level in Baltic sea problems.

Tweet / Slogan

🌊 Ready to dive into adventure? Join our Ocean Literacy Escape Room and tackle real-world challenges facing the Baltic Sea! 🐬💡 Race against time, solve eco-puzzles, and discover how YOU can make waves of change. No scuba gear needed—just your creativity! 🌍💙 #savethebaltic

Back to Blue Escape: Develop Systems Thinking Skills Through Virtual Escape Rooms (Online)