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DigiEduHack 2024

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Get ready: the 5th edition of DigiEduHack will take place 8-17 Nov 2024!

Blue Escape: Develop Systems Thinking Skills Through Virtual Escape Rooms (Online)

The Baltic Sea region faces significant challenges in balancing the growth of blue economy sectors with the need for environmental protection. Sectors like maritime transport, tourism, and fisheries rely heavily on a healthy marine ecosystem, yet unsustainable practises and human pressures continue to threaten the sea's well-being. To address these issues, a shift in mindset and approach is necessary, starting with education.

This online hackathon aims to harness the power of virtual escape rooms as an innovative educational tool to engage students in learning about sustainable blue economy practices and foster systems thinking skills. By creating immersive, game-based learning experiences, we can make education more engaging and effective in preparing the next generation of leaders and decision-makers to tackle the complex challenges facing the Baltic Sea region. By participating in this online hackathon, you will have the opportunity to make a real impact on the future of education and the sustainability of the Baltic Sea region's blue economy. Join us in creating engaging, immersive learning experiences that inspire students to become agents of change and contribute to a more sustainable future for all.

Questions?
info@blueanew.eu
Blue Escape: Develop Systems Thinking Skills Through Virtual Escape Rooms (Online)
4
Who can join?
University students
Teachers and/or educators
Researchers
Education professionals
Innovators
Digital education enthusiasts
Specific conditions to apply

We encourage online teams that are self-organising as we cannot support individual matchmaking.

08 - 10 NOV 2024
Register by 25 OCT
Online
from Estonia
Category:
Learning Spaces and Pedagogies

Challenge and goals

Developing engaging and creative virtual escape rooms that teach students about sustainable practises in maritime sectors, the importance of a healthy marine ecosystem for the blue economy, and the need for cross-sectoral cooperation and governance to promote sustainable development.

Fostering systems thinking skills among students by designing challenges that require considering multiple perspectives and factors, enabling them to develop a holistic understanding of the issues and the need for integrated solutions.

Promoting collaboration and knowledge sharing among educators, game designers, and subject matter experts to create high-quality, impactful virtual escape rooms that can be widely adopted in schools and universities across the Baltic Sea region.

Raising awareness about the importance of education in addressing the challenges facing the Baltic Sea region and the potential of virtual escape rooms as an innovative and engaging learning tool.

Establishing a network of educators, game designers, and stakeholders committed to promoting sustainable blue economy practices and environmental protection in the Baltic Sea region.

Expectations and requirements for the solutions and participants

This is an online hackathon for self-organising teams. We will offer support and mentoring but do not have the capacity to support individuals with matchmaking to join other teams.

Available Support

Facilitator to support throughout the process. Mentors from the subject matter of blue economy, digital education, and sustainability science educators. Background materials on the subject matter.

Schedule

  • 30 October 16:00 EET

    Pre-hackathon get together
    We are available for the teams to ask questions about the challenge, hear about the mentors how you can best make use of their input and say hi to the other teams.
  • 8 November 16:00 EET

    Online hackathon kick-off
    We kick-off the hackathon with a bit of networking and short presentations about the challenge we aim to address with this hackathon. Minimum 1 team member needs to join to hear practical information, mentor time booking and the hackathon milestones (and deadlines). The presentation will be recorded.
  • 9 November 10:00 EET

    Second day touch point 1
    Ask us questions and ask for help - we have mentors available for you to help you along.
  • 9 November 15:00 EET

    Second day touch point 2
    Only in case you need it - we have an online platform for a continuous contact.
  • 10 November 10:00 EET

    Third day touch point
    We re-visit the solution submission requirements and answer your final questions.
  • 10 November 15:00 EET

    Submission deadline
  • 10 November 16:00 EET

    Award ceremony
    We celebrate the conclusion of the hackathon and reward best 3 teams.

Prizes

1-2 best solutions will be co-designed with professional support and released to all interested schools.