28h - Digital Citizenship: Skills and Knowledge for the Common Good
The Digital Citizenship: Skills and Knowledge for the Common Good hackathon is a unique opportunity for university students and educators to explore how digital tools can transform education and empower communities. Participants will collaborate to design educational solutions that foster responsible digital practices, promote inclusivity, and improve the learning experience. This event encourages creative problem-solving in areas like digital literacy, access to education, and mental well-being, offering a platform for both educators and students to make a lasting impact on the future of learning.
Questions?
isabel.arana@upc.peWho can join?
09 - 10 NOV 2024
Register by 06 NOVOnline
from PeruWell-being in Digital Education
Challenge and goals
The primary goal is to inspire participants to leverage digital tools for educational advancement. Through hands-on collaboration, teams will develop innovative approaches to enhancing digital literacy, supporting mental health in education, and ensuring equitable access to learning resources. The hackathon aims to generate practical solutions that can be implemented in educational environments, fostering a community of responsible digital citizens who contribute to a fair and inclusive educational system. Participants will leave with not only improved digital skills but also the ability to address pressing educational challenges.
Expectations and requirements for the solutions and participants
Participants are expected to work in teams of students and educators, combining their strengths to create educational innovations. While previous experience is a plus, the emphasis is on collaboration, creativity, and educational impact. Teams should be ready to explore how digital tools can improve teaching and learning outcomes. Participation in all scheduled activities is required, culminating in a 3 minutes video presentation where teams will showcase their solutions and potential for real-world application.
Available Support
If you have any questions or need help, do not hesitate to write to the email aprendizaje.digital@upc.edu.pe
Schedule
-
November 9 from 8:00 am.
28h starts
The marathon goes from 8:00 a.m. to 8:00 pm. -
November 10 at 8:00 pm.
28h ends
It goes from 8:00 am. to 8:00 pm. -
November 11 and 12
Evaluation of jury
-
November 14
Awards
Judges
Prizes
The team will win:
- International recognition, visibility of their proposal
- DigiEduHack awards
- Possibility of make real their project
Proposed Solutions
NEXO DIGITAL
Team: NEXO DIGITAL
InfoMinds: Empowering Youth through Media and Information Literacy
Team: Future Ready
MindUp
Team: Visionarios
UPCGo
Team: Sentinels of the future
PET-O
Team: Kelly Choquehuanca, Jose Lostaunau, Maria Luza, William Lopez
MentorIA: Revolutionizing Learning
Team: PERÚ ES CLAVE
HiCRONOS
Team: Team 23
Deepfake Detectives
Team: Ignite 28
Finaz App
Team: Minds in Action for Change
FOCUSY
Team: TEAM 51
Desconectar para conectar
Team: FUXION
MentalSpace
Team: HeadSpace
Guardians of Truth: Application in Fraud and Disinformation Detection
Team: Guardians of Truth_#18
AprendeTec
Team: Team 10
TEGUÍO
Team: Team 21: Mentorea2
DigiConsciente
Team: 50
Qata -
MindBoost
Team: cirela
DIGI WASI PE
Team: TEAM 45
MADE BY HUMAN
Team: AURA
ACHAHALA
Team: ACHAHALA - Team11
FOCO
Team: 48
WellMind
Team: InnovaEduTeam
SIGNEDGE
Team: LOS RESOLVERS
Local winner